That's pretty much it for the single-player content. The game only has two race types, though: circuit events that are generally three laps and the single-lap raid events. The ranks are up of Clubman, Amateur, Pro and Pro Am, with 10 races for each rank, divided up into a series of locations and types. Once you choose the single-player mode, you're given four different ranks to choose from, but the game is very, very linear, and you only have one unlocked, along with one racing series within that rank. Some design carries over with the menu work, and you select options from your virtual trailer, but nothing is animated or interesting in the design you just get static representations of the available races and options. If you have the option to avoid the Wii version of Dirt 2 in favor of one on another current-gen system, I'd highly suggest you do so.Īs I sat down to play the 40 races that make up the single-player content, I thought from the start that the presentation of Dirt 2 seemed to be pretty bare-bones when compared to the over-the-top rally look of the original game. From what I've found, this seems to be a port of the PSP version of the game (or vice versa, I'm not sure which one was the lead platform), and that really stands out after you spend a little bit of time playing this iteration of the game. From some limited time with the sequel on the PS3 and 360, the Wii version isn't anywhere near identical in its structure or single-player mode, but this is pretty big step backward if you wanted to compare the two. DiRT 2 is scheduled to launch in 2009.Having played the original Dirt on the Xbox 360 and then playing the Wii version of the sequel, Dirt 2, I'm pretty much left wondering what the heck happened in the transition. Players can also expect revamped single-player and multiplayer experiences, with Raeburn promising "progressive reward system and community features" for online multiplayer. Among some of the improvements are "more physical modelling of the environment, improving lighting and shadowing" as well as greater use of a streaming system "to allow much higher texture detail." Raeburn adds that Codemasters is "pushing the boundaries of what is possible with the hardware as much as possible, and we're confident in our ability to lift the quality bar again." Given that DiRT is still considered one of the best looking games available, these are some hefty statements to make. The game will be running on an improved version of the EGO engine, which powered the previous DiRT as well as the more recent GRiD. Raeburn says DiRT 2 will move in that direction and that "Colin will play a part in that." Raeburn concluded that " DiRT 2 will be a great tribute." He added that Colin McRae's "ventures into events such as the X-Games, Dakar Rally and the Race of Champions have inspired to look at events covering the extremes of off-road motorsport. According to Raeburn, the decision was made by Codemasters in conjunction with the McRae family. First, Raeburn spoke to the decision to keep McRae's name in the title - McRae died tragically in 2007. In a recent interview with IGN UK, Codemasters' Gavin Raeburn spilled some of the first detaiils on Colin McRae: DiRT 2.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |